My goal for this game is to create a gaming environment where people stop, pause, reflect, and think.
Careful thinking is required in the game to achieve understanding and make tough decisions about actions to take.
Each player is a philosopher or spiritual leader.
Perhaps the role choosing process can best be done if the player is aigned with the philosphy of the group. Perhaps a short quiz at the beginning to identify one’s character?
What will happen in the game is that players are faced with tough decisions:
- make a tradeoff
- express their values through that tradeoff
But if it is a game, there will be losers and winners. There is a right and wrong action.
Events, resources, inner state
The player should balance between:
- Being alive
- Fulfilling the mission
- General compassion
Making decisions that involve slef-interest vs others
Constraints
- Time - The game is limited in time. Should there be a time limit? Or could time be a currency instead that can be used to take actions.
The different resources
- Time
- Mental spae
- Money
- Life energy (health)
Actions
- Improve health (1 year + 2 coins) = 2 years
- Improve money (1 year + 2 health) = 2 coins
- Pursue mission (1 year + 2 coins + 2 health)
There will be two parts of the game.
- Growth - This is where players build their individual paths
- Event - This is when a large cataclysmic event happens (war, pandemic, ecological collapse, depression)