Reframe dysfunctional beliefs

Dysfunctional beliefs prevent so many people from designing the life they want.

Reframing questions and problems is one of the most important mind-sets of a designer.

Examples of dysfunctional beliefs:

  • Your degree determines your career. Reframe: 3/4 of all collefe grads don’t end up working in a career related to their majors.
  • True happiness comes from designing a life that works for you. Reframe: True happiness comes from designing a life that works for you.

Encore career

An “encore” career involves work that combines personal meaning, continued income, and social impact.


Design thinking might be the best approach in living life

When emotions are involved, design thinking has proved to be the best problem-solving tool.

Aesthetics is the ultimate design problem as it involves human emotion.

Life can’t be perfectly planned.

Life is ever-changing. There is no destination to arrive to, only death. There is no question to answer once and for all.

  • This is tightly connected with Andrew J. Brown’s idea of a fluid life philosophy built on sand.

What people need is a process—a design process—for figuring out what they want, whom they want to grow into, and how to create a life they love.

It’s never too late to design a life you love.

To do

  • The best way to write this note is to describe the nature of life first (i.e., no clear goal, cannot be planned)

Designing your life doesn’t involve a clear goal

  • Connect here why life doesn’t always start with a purpose.

Because life doesn’t have a clear goal or destination (or at least not at first), you use the following approach:

  • brainstorm
  • try “crazy stuff”
  • improvise
  • build your way forward until you come up with something that works

Designers embrace change. They are not attached to a particular outcome, because they are always focused on what will happen next—not what the final result will be.


What a well-designed life looks like

A well-designed life has a look and feel all of its own—a beautiful aesthetic that speaks to you.

A well-designed life is a life that is generative—it is constantly creative, productive, changing, evolving, and there is always the possibility of surprise. It is not repetitive.

A well-designed life is not a life of drudgery. You weren’t put on this earth to work eight hours a day at a job you hate until the time comes to die.

Problem Finding + Problem Solving = Well-Designed Life

A well-designed life is supported by a healthy body, an engaged mind, and often, though not always, some form of spiritual practice.


Start with empathy

Every design started with a problem.

“Don’t start with the problem, start with the people, start with empathy.”

  • Start by empathizing by the person using your life: You.
  • Once you have empathize with yourself, brainstorm to create a prototype that you will use to discover what you don’t know yet.
  • We allow what we discover to pivot, i.e. to reframe our original point of view and modify or change our prototype.

One life can have many designs

There isn’t just one solution to your life. There are many designs for your life, all filled with hope for the kind of creative and unfolding reality that makes life worth living into. Your life is not a thing, it’s an experience; the fun comes from designing and enjoying the experience.

There are many versions of you, and they are all “right.” And life design will help you live into whatever version of you.

Try stuff.


What life design is

Life design is about imagining a life you want, building it, and seeing something that has never existed before emerge.

You have three goals:

  1. To conceive of and pursue a life and career you really wanted.
  2. To have as few dysfunctional beliefs as possible.
  3. To increase your ability to generate new ideas for your life design.

A well-designed life is a life that makes sense. It’s a life in which who you are, what you believe, and what you do all line up together. When you have a well-designed life and someone asks you, “How’s it going?,” you have an answer. You can tell that person that your life is going well, and you can tell how and why. A well-designed life is a marvelous portfolio of experiences, of adventures, of failures that taught you important lessons, of hardships that made you stronger and helped you know yourself better, and of achievements and satisfactions. It’s worth emphasizing that failures and hardships are a part of every life, even the well-designed ones.


Build a team that will support you in your life design

Get a design team. Read the book together. Do the exercises together. Collaborate to support one another in designing your lives.

The different backgrounds in your group assures that you generate truly unique solutions.


Have a bias to action

Before you can do life design, you need to learn to think like a designer.

Designers don’t think their way forward. Designers build their way forward.

you are not just going to be dreaming up a lot of fun fantasies that have no relationship to the real world—or the real you. You are going to build things (we call them prototypes), try stuff, and have a lot of fun in the process.


Build the mindsets of a designer

The five mind-sets you are going to learn in order to design your life are curiosity, bias to action, reframing, awareness, and radical collaboration. These are your design tools, and with them you can build anything, including a life you love.

  • Curiosity. Curiosity makes everything new. It invites exploration. It makes everything play. Most of all, curiosity is going to help you “get good at being lucky.” It’s the reason some people see opportunities everywhere.
  • Bias to action. When you have a bias to action, you are committed to building your way forward. Create prototypes to try things and use the results of those trials to solve or reframe the original problem.
  • Reframing. Reframing is essential to finding the right problems and the right solutions. Learn to step back, examine your biases, and open new solutions.
  • Awareness. Learn to let go of the first idea or of a good but not great solution. Learn to see designs from the mess. Let go of the end goal of life and focus on the process—on what is next.
  • Radical collaboration. Many of the best ideas about how to live your life will come from other people. Know how to ask and identify the right questions to ask.

Passion comes after mastery

only one in five young people between twelve and twenty-six have a clear vision of where they want to go, what they want to accomplish in life, and why.

80 percent of people of all ages don’t really know what they are passionate about.

Developing a passion takes time. Passion comes after trying something, realizing one wants it, and developing a mastery of it.

Passion is a result of a good life design, not the cause.


There is no one passion that rules them all

Most people do not have that one thing they are passionate about—that singular motivator that drives all of their life decisions and infuses every waking moment with a sense of purpose and meaning.

In truth, most people are passionate about many different things, and the only way to know what they want to do is to prototype some potential lives, try them out, and see what really resonates with them. We are serious about this: you don’t need to know your passion in order to design a life you love. Once you know how to prototype your way forward, you are on the path to discovering the things you truly love, passion or not.

The reframe for the question “What do you want to be when you grow up?” is this: “Who or what do you want to grow into?”


Engaging in life design increases your luck

We can assure you that at times it will take you out of your comfort zone.

What happens when you engage in life design? Actually, something quite extraordinary happens. Things you want start to show up in your life. You start to hear of job openings you were dreaming about. People you were interested in meeting just happen to be in town. What is happening here? For starters, it’s that “getting good at being lucky” thing we mentioned earlier, a result of curiosity and awareness, and a by-product of using the five mind-sets. In addition, the process of discovering who you are and what you want has a rather extraordinary effect on your life. There will be effort and action involved, no doubt, but it will seem, rather surprisingly, as if everyone is conspiring to help you. And, by being aware of the process, you will have a lot of fun along the way.


Start designing your life by taking stock of it

But before you can figure out which direction to head in, you need to know where you are and what design problems you are trying to solve.

That’s why you start where you are. Not where you wish you were. Not where you hope you are. Not where you think you should be. But right where you are.

In order to start where we are, we need to break life down into some discrete areas—health, work, play, and love.

The idea is to pick what to design first, and be curious about how you might design this particular area of your life.

Awareness and curiosity are the design mindsets you need to begin building your way forward.

You can’t know where you are going until you know where you are.


Wicked problems

Problems that are resistant to resolution.


Problem finding is as important as problem solving

In design thinking, we put as much emphasis on problem finding as we do on problem solving. After all, what’s the point of working on the wrong problem? We emphasize this because it’s actually not always so easy to understand what our problems are.

Sometimes our problems can feel so overwhelming that we don’t even try to solve them. We just live with them

Our problems become our story, and we can all get stuck in our stories. Deciding which problems to work on may be one of the most important decisions you make, because people can lose years (or a lifetime) working on the wrong problem.

He was so focused on the what-he-had-in-mind problem that he never looked at the real problem

people waste a lot of time working on the wrong problem. If they are lucky, they will fail miserably quickly and get forced by circumstance into working on better problems. If they are unlucky and smart, they’ll succeed—we call it the success disaster—and wake up ten years later wondering how the hell they got to wherever they are, and why they are so unhappy.

How often do we fall in love with our first idea and then refuse to let it go? No matter how badly it turns out. More important, do we really think it is a good idea to let our earnest but misguided seventeen-year-old self determine where we work for the rest of our lives? And what about now? How often do we go with our first idea and think we know answers to questions we’ve never really investigated? How often do we check in with ourselves to see if we are really working on the right problem?

Beware of working on a really good problem that’s not actually the right problem, not actually your problem.


How to find problems

Often we approach our problems as if they are an addition or subtraction problem. We either want to get something (add) or get rid of something (subtract).

Usually, we define our problem by what’s missing, but not always.

Instead of assuming he knew all the answers before he asked the questions, he would have been curious.


Avoid gravity problems

We also tend to get mired in what we call gravity problems.

These are all gravity problems—meaning they are not real problems. Why? Because in life design, if it’s not actionable, it’s not a problem.

It’s a situation, a circumstance, a fact of life. It may be a drag (so to speak), but, like gravity, it’s not a problem that can be solved.

People fight reality. They fight it tooth and nail, with everything they’ve got. And anytime you are arguing or fighting with reality, reality will win.

Remember that the key thing we’re after here is to free you from getting stuck on something that’s not actionable. When you get stuck in a gravity problem, you’re stuck permanently, because there’s nothing you can do, and designers are first and foremost doers.

We recognize that there are two variations of gravity problems—totally inactionable ones (such as gravity itself) and functionally unactionable ones (such as the average income of a full-time poet). Some of you are trying to decide if the thing you’re stuck on is a gravity problem that isn’t actionable, or just a really, really hard problem that will require effort and sacrifice and runs a high risk of failure but is worth trying.

When you accept it, you are free to work around that situation and find something that is actionable.

Even in the face of daunting realities, you always have some freedom you can exercise. Find it and take action there, instead of against gravity.

If you can’t change your life (because of gravity), you can just change your thinking. Or you can decide to take a different route

The key is not to get stuck on something that you have effectively no chance of succeeding at.

If you become open-minded enough to accept reality, you’ll be freed to reframe an actionable problem and design a way to participate in the world on things that matter to you and might even work. That’s all we’re after here—we want to give you the best shot possible at living the life you want, enjoying the living of it, and maybe even making a difference while you’re at it.

The only response to a gravity problem is acceptance. And this is where all good designers begin. This is the “You Are Here” or “Accept” phase of design thinking. Acceptance.

Gravity problems aren’t actually problems. They’re circumstances that you can do nothing to change. There is no solution to a gravity problem—only acceptance and redirection.


Health

And by “healthy” we mean being well in mind, body, and spirit—emotional health, physical health, and mental health. The relative importance of each of these aspects of health is up to you. How you measure your own health in these areas is your call. But once you’ve figured out how you define “health,” you need to pay attention to it.

Again, there is no objective perfect balance of these different areas of health, just a subjective personal sense that either “I have enough” or “Something is missing.”

How you rate your health will factor significantly into how you assess the quality of your life and what you might want to redesign going forward.


Work

you won’t be able to understand how to design your work until you understand how it fits into the rest of your life.

By “work” we mean your participation in the great ongoing human adventure on the planet. You may or may not be getting paid for it, but this is the stuff you “do.”

Don’t for a minute reduce work only to that which you get paid for. Most people have more than one form of work at a time.


Play

Play is all about joy.

Play is any activity that brings you joy when you do it. It can certainly include organized activity or competition or productive endeavors, but when those things are done “for the joy of it” they are play. When an activity is done to win, to advance, to achieve—even if it’s “fun” to do so—it’s not play. It may be a wonderful thing, but it’s still not play. The question here is what brings you joy purely in the doing.

Play is about activity that brings joy just for the pure sake of the doing of it. It can include organized activity or productive endeavors, but only if they are done for fun and not merit. We contend that all lives need some play, and that making sure there is some play in our day is a critical life design step.


Love

Love comes to us in a wide range of types, from affection to community to eroticism, and from a huge array of sources, from parents to friends to colleagues to lovers, but they all share that people thing. That sense of connection. Who are the people in your life, and how is love flowing to and from you and others?

Our primary relationship is where we go first for love, children typically come next, and then it’s a flood of people and pets and community and anything else that is an object of affection. And it is as critical to feel loved by others as it is to love—it has to go both ways.


Use a life dashboard to assess your life before redesigning

Even though perfect balance is not our goal, a look at this diagram can sometimes warn us that something is not right.

Make a quick assessment of your health and then fill in your gauge—are you a quarter full, or half, or three-quarters, or really full?

Make a list of all the ways you “work,” and then “gauge” your working life as a whole.

If you are a regular volunteer in any organization, figure that in, too.

Make a quick list of how you play and then fill in your gauge—are you a quarter full, or half, or three-quarters, or really full?

Where is the love flowing in your life, from you and from others? Make a list, and then fill in your gauge.

Knowing the current status of your health / work / play / love dashboard gives you a framework and some data about yourself, all in one place. Only you know what’s good enough or not good enough—right now.

you may want to come back to this assessment and check the dashboard one more time, to see if anything has changed.

Are you happy right now with where your gauges stand in each of these four areas? Have you looked at them honestly? Are there areas that need action? Have you perhaps come up against one of your wicked problems?

Ask yourself if your problem is actionable. Also, look for some expression of balance and proportionality in your dashboard—very important for design—without imagining that there is some perfect symmetry or balance between all the areas in your life.


Life design is never done

Since life design is an iterative process of prototypes and experimentation, there are lots of on ramps and off ramps along the way. If you’re beginning to think like a designer, you will recognize that life is never done.

We are only done designing our lives when we die. Until then, we’re involved in a constant iteration of the next big thing: life as we know it.


Life design changes your future

As you begin to think like a designer, remember one important thing: it’s impossible to predict the future. And the corollary to that thought is: once you design something, it changes the future that is possible.

Designing something changes the future that is possible.

So, although it is not possible to know your future, or figure out a great life design before you begin, at least you have a good idea of your starting point.


Spend more time living not planning life

It’s not hard to imagine that if we added up all the hours spent trying to figure out life, for some of us they would outweigh the hours spent actually living life. Really. Living. Life.

Worry, analysis, and speculation are not our best discovery tools, and most of us have, at one time or another, gotten incredibly lost and confused using them. They tend to keep us spinning in circles and spending weeks, months, or years sitting on that couch (or at a desk, or in a relationship) 

trying to figure out what to do next. It’s as if life were this great big DIY project, but only a select few actually got the instruction manual.

This is not designing your life.

This is obsessing about your life.


Life design is finding your own answers to perennial questions

What is the good life? How do you define it? How do you live it?

Why am I here?

What am I doing?

Why does it matter?

What is my purpose?

What’s the point of it all?

Life design is a way for you to figure out your own answers to these perennial questions, and to figure out your own good life.


Steps in designing your life

  1. Knowing what’s on your life design dashboard.
  2. Building your compass.

How to build a compass

You need two things to build your compass—a Workview and a Lifeview. To start out, we need to discover what work means to you. What is work for? Why do you do it? What makes good work good? If you discover and are able to articulate your philosophy of work (what it’s for and why you do it), you will be less likely to let others design your life for you. Developing your own Workview is one component of the compass you are building; a Lifeview is second.

if you are alive, you have a Lifeview. A Lifeview is simply your ideas about the world and how it works. What gives life meaning? What makes your life worthwhile or valuable? How does your life relate to others in your family, your community, and the world? What do money, fame, and personal accomplishment have to do with a satisfying life? How important are experience, growth, and fulfillment in your life?

your Workview and Lifeview will change

you don’t have to have it all figured out for the rest of your life; you just have to create the compass for what life is about for you right now.


Why it is important to build your own compass

there are lots of powerful voices in the world, and lots of powerful voices in our heads, all telling us what to do or who to be. And because there are many models for how life is supposed to be lived, we all run the risk, like Parker, of accidentally using someone else’s compass and living someone else’s life. The best way to avoid this is to articulate clearly our own Workview and Lifeview, so we can build our own unique compass.


Aspire for a life of coherency

Our goal for your life is rather simple: coherency.A coherent life is one lived in such a way that you can clearly connect the dots between three things:

  • Who you are
  • What you believe
  • What you are doing

Most of us have to make some trade-offs and compromises along the way, including some we may not like.

But that will be okay, because it’s a conscious decision, which allows you to stay “on course” and coherent. Living coherently doesn’t mean everything is in perfect order all the time. It simply means you are living in alignment with your values and have not sacrificed your integrity along the way. When you have a good compass guiding you, you have the power to cut these kinds of deals with yourself. If you can see the connections between who you are, what you believe, and what you are doing, you will know when you are on course, when there is tension, when there might need to be some careful compromises, and when you are in need of a major course correction. Our experience with our students has shown that the ability to connect these three dots increases your sense of self, and that helps you create more meaning in your life and have greater satisfaction.


How to write a workview

Write a short reflection about your Workview.

This should take about thirty minutes. Try to shoot for 250 words—less than a page of typed writing.

A Workview should address the critical issues related to what work is and what it means to you. It is not just a list of what you want from or out of work, but a general statement of your view of work. It’s your definition for what good work deserves to be.

  • Why work?
  • What’s work for?
  • What does work mean?
  • How does it relate to the individual, others, society?
  • What defines good or worthwhile work?
  • What does money have to do with it?
  • What do experience, growth, and fulfillment have to do with it?

we’re not interested in what work you want to do, but why you work.

What we’re after is your philosophy of work—what it’s for, what it means. This will essentially be your work manifesto.

take the time to reflect and articulate what work and vocation mean to you (and perhaps what you hope work means for others as well).

Workviews can and do range widely in what they address and how they incorporate different issues, such as service to others and the world, money and standard of living, and growth, learning, skills, and talents. All of these can be part of the equation. We want you to address what you think is important.


Work is the largest single component of our life

When using the term “work,” we mean the broadest definition—not just what you do to make money or for “a job.” Work is often the largest single component of most people’s waking lives, and over a lifetime it occupies more of our attention and energy than anything else we do.


Work that is socially meaningful brings more satisfaction

You do not have to address the question of service to others or any explicit connection to social issues. However, the positive psychologist Martin Seligman found that the people who can make an explicit connection between their work and something socially meaningful to them are more likely to find satisfaction, and are better able to adapt to the inevitable stresses and compromises that come with working in the world.


How to write a lifeview

This should also take no more than thirty minutes and be 250 words or so.

write down whatever critical defining values and perspectives provide the basis for your understanding of life. Your Lifeview is what provides your definition of what have been called “matters of ultimate concern.”

  • Why are we here?
  • What is the meaning or purpose of life?
  • What is the relationship between the individual and others?
  • Where do family, country, and the rest of the world fit in?
  • What is good, and what is evil?
  • Is there a higher power, God, or something transcendent, and if so, what impact does this have on your life?
  • What is the role of joy, sorrow, justice, injustice, love, peace, and strife in life?

design is values-neutral, and we don’t take sides.


Integrate your workview and lifeview

Read over your Workview and Lifeview, and write down a few thoughts on the following questions (please try to answer each of the questions):

  • Where do your views on work and life complement one another?
  • Where do they clash?
  • Does one drive the other? How?

this reflection will result in some editing of one or both of your views. By having your Workview and your Lifeview in harmony with each other, you increase your own clarity and ability to live a consciously coherent, meaningful life—one in which who you are, what you believe, and what you do are aligned. When you’ve got an accurate compass, you’ll never stray off course for long.

it’s crucial for you to assess how well your work fits your values and priorities—how coherent your work is with who you are and what you believe.


How to use workview and lifeview as a compass

Ultimately, what these two views do is give you your “True North.” They create your compass. They will help you know if you’re on course or off course. At any moment you can assess where you are in relation to your True North.

Anytime you start to feel your life is not working, or you’re going through a major transition, it’s good to do a compass calibration. We do them at least once a year.

Anytime you’re changing your situation, or pursuing a new thing, or wondering what you’re doing at a particular job—stop. Before you start, it’s a good idea to check your compass and orient yourself.

I won’t always know where I’m going—but I can always know whether I’m going in the right direction.


Use engagement and energy to find your way

Wayfinding is the ancient art of figuring out where you are going when you don’t actually know your destination. For wayfinding, you need a compass and you need a direction. Not a map—a direction.

Since there’s no onedestination in life, you can’t put your goal into your GPS and get the turn-by-turn directions for how to get there. What you can do is pay attention to the clues in front of you, and make your best way forward with the tools you have at hand. We think the first clues are engagement and energy.

We are not suggesting a life singularly focused on engagement and energy level. We are suggesting that focused attention on engagement and energy level can provide very helpful clues to wayfinding your path forward. Life design consists of a whole set of ideas and tools that work together flexibly.

Enjoyment is a guide to finding the right work for you.


Engagement

When you learn what activities reliably engage you, you’re discovering and articulating something that can be very helpful in your life design work.

Logging when you are and aren’t engaged and energized will help you pay attention to what you’re doing and discover what’s working.


Flow

Flow is engagement on steroids. Flow is that state of being in which time stands still, you’re totally engaged in an activity, and the challenge of that particular activity matches up with your skill—so you’re neither bored because it’s too easy nor anxious because it’s too hard.

  • Experiencing complete involvement in the activity.
  • Feeling a sense of ecstasy or euphoria.
  • Having great inner clarity—knowing just what to do and how to do it.
  • Being totally calm and at peace.
  • Feeling as if time were standing still—or disappearing in an instant.

Flow can happen during almost any physical or mental activity, and often when both are combined.

Flow is one of those “hard to describe but you know it when you feel it” qualitative experiences that you’ll have to identify for yourself.

Flow is play for grown-ups.

Flow is one key to what we call adult play, and a really rewarding and satisfying career involves a lot of flow states. The essence of play is being fully immersed and joyful in what you’re doing, without being constantly distracted by concerns about the outcomes. When we’re in flow, that’s exactly what’s going on—we are fully present to what we’re doing, so present we don’t even notice time. Seen this way, flow is something we should strive to make a regular part of our work life


Track your flow states

As the ultimate state of personal engagement, flow experiences have a special place in designing your life, so it’s important to get good at capturing them in your Good Time Journal.


Be mindful of where you invest your attention

the way we invest our attention is critical to whether or not we feel high or low energy.


Track your energy flows

We engage in physical and mental activities all day long. Some activities sustain our energy and some drain it; we want to track those energy flows as part of our Good Time Journal exercise. Once you have a good handle on where your energy goes every week, you can start redesigning your activities to maximize your vitality.

high levels of engagement often coincide with high levels of energy, but not necessarily.

Energy is also unique in that it can go negative—some activities can actually suck the life right out of us and send us drained into whatever comes next. Boredom is a big energy-suck, but it’s much easier to recover from boredom than from being de-energized, so it’s important to pay specific attention to your energy levels.


Redesign your current life not a new life

life design is about getting more out of your current life—and not only about redesigning a whole new life.

most life design work is directed at tuning up and improving the life you’re in, without having to make huge structural changes like changing jobs


Follow the joy to find your direction

He just had to find a way to craft his job so that he was doing more of what he loved and less of what he hated.

Here’s another key element when you’re wayfinding in life: follow the joy; follow what engages and excites you, what brings you alive. Most people are taught that work is always hard and that we have to suffer through it. Well, there are parts of any job or any career that are hard and annoying—but if most of what you do at work is not bringing you alive, then it’s killing you. It’s your career, after all, and you are going to be spending a lot of time doing it—we calculate it at 90,000 to 125,000 hours during the course of your lifetime. If it’s not fun, a lot of your life is going to suck.

Work is fun when you are actually leaning into your strengths and are deeply engaged and energized by what you’re doing.


Parts of a good time journal

There are two elements to the Good Time Journal:

  • Activity Log (where I record where I’m engaged and energized)
  • Reflections (where I discover what I am learning)

The Activity Log simply lists your primary activities and how engaged and energized you were by those activities. We recommend that you make Activity Log entries daily, to be sure to capture lots of good information. If every few days is easier, that’s fine as well, but log activities at least twice a week or you’ll miss too much.

The second element of the Good Time Journal is reflection, looking over your Activity Log and noticing trends, insights, surprises—anything that is a clue to what does and doesn’t work for you.


How to accomplish a good time journal

All of us are motivated by different kinds of work activities. Your job is to figure out which ones motivate you—with as much specificity as you can. It will take a while to get the hang of this, because, if you’re like most people, you’ve not been paying detailed attention to this sort of thing.

A day is made up of many moments, some of which are great, some of which suck, and most of which lie somewhere in between. Your job is to drill down into the particulars of your day and catch yourself in the act of having a good time.

We recommend doing your Activity Log for at least three weeks, or whatever period of time you need to be sure you capture all the various kinds of activities that arise in your current situation

Then we recommend that you do your Good Time Journal reflection weekly, so your reflections are based on more than just a single experience of each activity.

Write your weekly reflections on blank pages in your Good Time Journal.

  1. Complete a log of your daily activities, using the worksheet provided (or in your own notebook). Note when you are engaged and/or energized and what you are doing during those times. Try to do this daily, or at the very least every few days.
  2. Continue this daily logging for three weeks.
  3. At the end of each week, jot down your reflections—notice which activities are engaging and energizing, and which ones are not.
  4. Are there any surprises in your reflections?
  5. Zoom in and try to get even more specific about what does or does not engage and energize you.
  6. Use the AEIOU method as needed to help you in your reflections.

How to approach energy-negative tasks

give himself small rewards when he completes “energy-negative” tasks. The best way to deal with these energy-negative activities is to make sure that you are well rested and have the energy reserves needed to “do them right.” Otherwise, you might find yourself doing them again—costing you more energy than they should.


Look closer at your good time journal

After a week or two, when you’ve got a decent body of entries in your Good Time Journal and you’re starting to notice some interesting things, it’s time to zoom in and take the exercise to the next level. Typically, after you start to get the hang of paying more detailed attention to your days, you notice that some of your log entries could be more specific: you need to zoom in to see more clearly. The idea is to try to become as precise as possible; the clearer you are on what is and isn’t working for you, the better you can set your wayfinding direction.

This more precise version tells a much more useful story about what specific activity or behavior engages you. And it opens the door to developing even greater self-awareness. When your entries have that kind of detail in them, your reflections can be more insightful.

Getting great insights out of your Good Time Journal reflections isn’t always easy, so here’s a tool designers use to make detailed and accurate observations—part of getting good at the curiosity mind-set. It’s the AEIOU method that provides you five sets of questions you can use when reflecting on your Activity Log.

Activities. What were you actually doing? Was this a structured or an unstructured activity? Did you have a specific role to play (team leader) or were you just a participant (at the meeting)?

Environments. Our environment has a profound effect on our emotional state. Notice where you were when you were involved in the activity. What kind of a place was it, and how did it make you feel?

Interactions. What were you interacting with—people or machines? Was it a new kind of interaction or one you are familiar with? Was it formal or informal?

Objects. Were you interacting with any objects or devices? What were the objects that created or supported your feeling engaged?

Users. Who else was there, and what role did they play in making it either a positive or a negative experience?

Using AEIOU can really help you to zoom in effectively and discover specifically what it is that is or isn’t working for you.

As you work on your reflections in the Good Time Journal, try using this AEIOU method to get more out of your observations. It is important to record whatever comes up and not to judge yourself—there are no right or wrong feelings about your experience. The thing to focus on is that this kind of information is going to be incredibly helpful in designing your life.


Mine your past for good times

Your past is waiting to be mined for insights, too—especially your mountaintop moments, or “peak experiences.” Peak experiences in our past—even our long-ago past—can be telling. Take some time to reflect on your memories of past peak work-related experiences and do a Good Time Journal Activity Log and reflection on them to see what you find. Those memories have stuck with you for good reason. You can make a list of those peak experiences, or write them out as a narrative or story.

Having the narrative of your peak experiences written down will make it easier to extract from those stories the activities that most engaged and energized you, and to discover insights that you can apply today.

Using past experience is particularly useful if you aren’t currently in a situation that lends itself to a successful Good Time Journal exercise, such as if you’re between jobs. It’s also helpful if you’re just getting started on your professional life and don’t yet have much experience. If so, think about activities that you did in other areas of your life (perhaps even decades ago) when you felt that life was working. A historical Good Time Journal on past projects from school, summer programs, volunteer projects—anything that you were seriously engaged by—can be useful. When looking back, do beware of revisionist history—being too kind to the good days or too critical of the bad times. Just try to be honest.


You choose better when you have lots of good choices

Designers know that when you choose from lots of options you choose better.

I’m never stuck, because I can always generate a lot of ideas.

I need a lot of ideas so that I can explore any number of possibilities for my future.

When you think like a designer, you know how to ideate—how to “flare”—to come up with lots of options for lots of possible futures.

You can’t know what you want until you know what you might want, so you are going to have to generate a lot of ideas and possibilities.

Quantity has a quality all its own. In life design, more is better, because more ideas equal access to better ideas, and better ideas lead to a better design. Expanding your thinking improves your ability to ideate and allows for more innovation. If you work through lots of ideas, your chances of hitting on some that can be really energizing for you go up, which increases your chance of creating something that can work and that you’ll love. More ideas also equal new insights.

Designers love to ideate broadly and wildly. They love the crazy ideas as much as or more than the sensible ones.

The crazy ideas may not be the ones we pick (and rarely are, actually), but often after having the crazy ideas, we have moved to a new creative space, and we can see new and innovative possibilities that can work.

We want you to have lots of ideas and lots of options.

When you have lots of ideas, you can build prototypes of your life and test them out. That’s what life designers do.

The serial team—who started with just one idea—tended to keep refining the same idea over and over, never really innovating. The conclusion is that if your mind starts with multiple ideas in parallel, it is not prematurely committed to one path and stays more open and able to receive and conceive more novel innovations. Designers have known this all along—you don’t want to start with just one idea, or you’re likely to get stuck with it.


Never choose your first solution to any problem

Designers know that you never go with your first idea.

Many people are like Grant: they get stuck trying to make their first idea work.

So many people get stuck chasing their first idea, or the perfect idea, or that one big idea that will solve the problem, will be the answer, and will dig them out of whatever hole they are currently stuck in. That’s a lot of pressure. Believing that there’s only one idea out there leads to a lot of pressure and indecision.

Our minds are generally lazy and like to get rid of problems as quickly as possible, so they surround first ideas with a lot of positive chemicals to make us “fall in love” with them. Do not fall in love with your first idea. This relationship almost never works out. Most often, our first solutions are pretty average and not very creative. Humans have a tendency to suggest the obvious first. Learning to use great ideation tools helps you overcome this bias toward the obvious and helps you regain a sense of creative confidence.


Avoid job listings when looking for a job

Most people do the same thing Sharon did when they need work: they look at the job listings and look for a job that they think they can get. This is one of the worst ways to get a job, and actually has the lowest success rate.

This way of thinking is not design thinking; it’s just grasping whatever might be in reach, and it’s unlikely to result in long-term satisfaction.


Each of us have more than one life in us

There’s always got to be a better idea, a better way—even a best way. That kind of thinking is pretty dangerous to life design. The truth is that all of us have more than one life in us.

And if you accept this idea—that there are multiple great designs for your life, though you’ll still only get to live one—it is rather liberating. There is no one idea for your life. There are many lives you could live happily and productively (no matter how many years old you are), and there are lots of different paths you could take to live each of those productive, amazingly different lives.


Avoid judgment to generate many ideas

Designers learn to have lots of wild ideas because they know that the number one enemy of creativity is judgment. Our brains are so tightly wired to be critical, find problems, and leap to judgment that it’s a wonder any ideas ever make it out! We have to defer judgment and silence the inner critic if we want to get all our ideas out.


How to mind map

  1. Pick a topic.
  2. Make the mind map.
  3. Make secondary connections and create concepts (mash it all up)

Step two is making the mind map. For this, you take the original idea and write down five or six things related to that idea. Be rigorous in writing down the first words that come to mind. Now repeat this process with the words in the second ring. Draw three or four lines from each word, and free-associate new words related to these prompts. The words that come up for you do not need to be associated to the words or question in the center, only the word in the second ring. Repeat this process until you have at least three or four rings of word associations.

This whole process of creating layers and word associations took three to five minutes; you want to give yourself a time limit so you do this fast and bypass your inner censor. The next step is to take this random association of words and highlight a few things that might be interesting (or that jump out at you) and mash them together into a few concepts. You want to pick from the very outer layer or perimeter of the mind map, because that is the stuff that is two or three steps away from your conscious thinking.

It’s important to remember when you do this not to censor your words. That’s why we suggest you do it fast. Just write down the first words that come to mind. If you censor yourself, you limit your potential for generating new and novel ideas.

Also, you should create your mind map on a big piece of paper. You are looking for lots of ideas—so make your map as graphic and as big as possible.


Anchor problems

There’s a certain class of problems—the ones that just won’t go away—that we call anchor problems. Like a physical anchor, they hold us in one place and prevent motion.

If we are going to practice good life design, it is important to notice when we are stuck with an anchor problem.

Don’t make a doable problem into an anchor problem by wedding yourself irretrievably to a solution that just isn’t working. Reframe the solution to some other possibilities, prototype those ideas (take some test hikes), and get yourself unstuck. Anchor problems keep us stuck because we can only see one solution—the one we already have that doesn’t work. Anchor problems are not only about our current, failed approach. They are really about the fear that, no matter what else we try, that won’t work either, and then we’ll have to admit that we’re permanently stuck—meaning we’re screwed—and we’d rather be stuck than screwed. Sometimes it is more comfortable to hold on to our familiar, failed approach to the problem than to risk a worse failure by attempting the big changes that we think will be required to eliminate it. This is a pretty common but paradoxical human behavior. Change is always uncertain, and there is no guarantee of success, no matter how hard you try. It makes sense to be fearful.

An anchor problem is a real problem, just a hard one. It’s actionable—but we’ve been stuck on it so long or so often that it seems insurmountable (which is why such a problem has to be reframed, then opened up with new ideas, then knocked down to size by prototyping).


Lessen fear and risk by using prototypes

The way forward is to reduce the risk (and the fear) of failure by designing a series of small prototypes to test the waters. It is okay for prototypes to fail—they are supposed to—but well-designed prototypes teach you something about the future.

Prototypes lower your anxiety, ask interesting questions, and get you data about the potential of the change that you are trying to accomplish. One of the principles of design thinking is that you want to “fail fast and fail forward,” into your next step. When you’re stuck with an anchor problem, try reframing the challenge as an exploration of possibilities (instead of trying to solve your huge problem in one miraculous leap), then decide to try a series of small, safe prototypes of the change you’d like to see happen. It should result in getting unstuck and finding a more creative approach to your problem.


Mind map your good time journal

From your Good Time Journal, pick one of the areas of greatest interest to you, or an activity during which you were really engaged (e.g., balancing the budget or pitching a new idea), and make it the center of your map. Then generate a bunch of connected words and concepts, using the mind-mapping technique.

From your Good Time Journal, pick something you’ve identified as really energizing you in your work and life (e.g., art class, giving feedback to colleagues, health-care access, keeping things running right) and mind-map this out.

From your Good Time Journal, pick one of the experiences when you were in a state of flow, put the experience itself at the center of a mind map, and complete your mapping of your experience with this state

Look at the outer ring of one of your maps and pick three disparate items that catch your eye. You’ll know which ones they are intuitively—they should literally “jump out” at you.

Now try to combine those three items into a possible job description that would be fun and interesting to you and would be helpful to someone else (again, it need not be practical or appeal to lots of people or employers).

Name your role and draw a napkin sketch of it (a quick visual drawing of what it is)

Do this exercise three times—once for each of your mind maps—making sure that the three versions are different from one another.

The whole point was to defer judgment and quiet your internal problem-finding critic. If you never did, you probably found the exercise pretty silly. If that’s you, welcome to the club of smart modern people trying to do the right thing (which is to get the right answer right away). Take another look at your work, and find out if you can see it in a new light, or come back and try again in a few days.

The point of this exercise isn’t to generate a specific result; it’s to get your mind going all over the place and ideating without judgment. By taking the exercise all the way to imagining how to combine elements creatively into surprising roles or jobs, you’ve successfully moved out of problem solving (what do I do next?) into design thinking (what can I imagine?). Now you’re working with a designer’s mind-set, and you’ve got lots of important ideas down on paper in a creative format.


You will live many different lives

This life you are living is one of many lives you will live.

The plain and simple truth is that you will live many different lives in this lifetime. If the life you are currently living feels a bit off, don’t worry; life design gives you endless mulligans. You can do it over at any point, at any time. “Correction shots” are always allowed.

in reality, life is more of an abstract painting—one that’s open to multiple interpretations.

There are multiple great lives (and plans) within me, and I get to choose which one to build my way forward to next.


Stop obsessing about your one best life

where people go wrong (regardless of their age, education, or career path) is thinking they just need to come up with a plan for their lives and it will be smooth sailing. If only they make the right choice (the best, true, only choice), they will have a blueprint for who they will be, what they will do, and how they will live.

He thought there was one best way to spend his life, and he had to know what it was or he’d be settling for second best—or worse. But that’s not true. We all contain enough energy and talents and interests to live many different types of lives, all of which could be authentic and interesting and productive. Asking which life is best is asking a silly question; it’s like asking whether it’s better to have hands or feet.

After finally accepting that there were at least three great careers he could live into well, he discovered a fourth. That’s the sort of thing that happens when you stop trying to “get it right” and start designing your way forward.


Create odyssey plans

One of the most powerful ways to design your life is to design your lives.

imagine and write up three different versions of the next five years of your life. We call these Odyssey Plans.

Of course, we can only live out one at a time, but we want to ideate multiple variations in order to choose creatively and generatively.

Try not to think of your Odyssey Plans as “Plan A, Plan B, and Plan C”—where A is the really good plan and B is the okay plan and C is the plan that you really hope you don’t get stuck with but that you would accept as tolerable if absolutely necessary. Every Odyssey Plan is a Plan A, because it’s really you and it’s really possible. Odyssey Plans are sketches of possibilities that can animate your imagination and help you choose which wayfinding direction you will actually take to start prototyping and living into next.

Criteria for choosing what’s next may be based on available resources (proximity, time, money), coherence (how the alternative fits into your Lifeview and Workview), your confidence level (do you believe you can do this?), and how much you like it.

if you listen to people tell their stories, most people’s lives are actually lived as a series of two-to-four-year seasons strung together.

Five years cover one good four-year chunk with an extra year of buffer time.

create three very different alternative versions of you.

We want you to come up with three truly different alternatives—not three variations on a theme.

Life One—That Thing You Do.

Your first plan is centered on what you’ve already got in mind—either your current life expanded forward or that hot idea you’ve been nursing for some time. This is the idea you already have—it’s a good one and it deserves attention in this exercise.

Life Two—That Thing You’d Do If Thing One Were Suddenly Gone.

when you really force your imagination to believe that you have to make a living doing something other than doing That Thing You Do, you’ll come up with something.

Life Three—The Thing You’d Do or the Life You’d Live If Money or Image Were No Object.

If you knew you could make a decent living at it and you knew no one would laugh at you or think less of you for doing it—what would you do?

  1. A visual/graphical timeline. Include personal and noncareer events as well
  2. A title for each option in the form of a six-word headline describing the essence of this alternative.
  3. Questions that this alternative is asking—preferably two or three. A good designer asks questions to test assumptions and reveal new insights. In each potential timeline, you will investigate different possibilities and learn different things about yourself and the world. What kinds of things will you want to test and explore in each alternative version of your life?
  4. A dashboard where you can gauge
    1. Resources (Do you have the objective resources—time, money, skill, contacts—you need to pull off your plan?)
    2. Likability (Are you hot or cold or warm about your plan?)
    3. Confidence (Are you feeling full of confidence, or pretty uncertain about pulling this off?)
    4. Coherence (Does the plan make sense within itself? And is it consistent with you, your Workview, and your Lifeview?)

Possible considerations

  • Geography—where will you live?
  • What experience/learning will you gain?
  • What are the impacts/results of choosing this alternative?
  • What will life look like? What particular role, industry, or company do you see yourself in?

Other ideas

  • Do keep in mind things other than career and money. Even though those things are important, if not central, to the decisive direction of your next few years, there are other critical elements that you want to pay attention to.
  • Any of the considerations listed above can be a springboard for forming your alternative lives for the next five years. If you find yourself stuck, try making a mind map out of any of the design considerations listed above. Don’t overthink this exercise, and don’t skip it.

Odyssey Plans can define important things still to do in our lives, and help us remember dreams we may have forgotten.

You may want to do different alternative plans for different areas of your life: alternatives for career, for love, for health, or for play. Or you may want to combine these elements. The only wrong way to do this is to not do it at all.

share your Odyssey Plan alternatives.

there isn’t a single right answer to what’s next for you. Consider which alternative rates high on resources, likability, confidence, and coherence. Which version of you gives you that jazzy, feel-good, light-my-fire kind of feeling? Which version feels draining?

The best way to interact with your alternatives is to share them aloud with a group of friends—ideally, with your Life Design Team

or the group you are reading this book with, as we suggested in the introduction. The most fun and effective way to go through the life design process is to do it in a group of three to six people, including yourself, who meet as a team. It can work fine if the only person doing life design is you, but a group is highly preferable, with everyone both doing the work and supporting the others’ life designs. It may be easier than you think to find two to five other people willing to do this with you. Just give the book away to a few likely suspects, get together to discuss it, and see what you find.

You want to invite people who will ask good questions but not offer critiques or unwanted advice. The ground rules for listening are these: Tell your listeners not to critique, review, or advise. You want them to receive, reflect, and amplify. Find two to five people who are “there for you” and will show up for an evening dedicated to helping you design your life (or who are willing to read this chapter, at the very least).

If you really don’t want to or can’t find a group to share with, then video yourself presenting your Odyssey Plans and watch and listen to yourself as though you weren’t the author; then see what you have to say to yourself and jot down your ideas.

Life design is about generating options, and this exercise of designing multiple lives will guide you in whatever’s next for you.

Every possible version of you holds unknowns and compromises, each with its own identifiable and unintended consequences. You are not so much finding answers in this exercise as learning to embrace and explore the questions, and be curious about the possibilities.


Use odyssey plans to come up with conversation questions and prototypable experiences.

  1. Review your three Odyssey Plans and the questions you wrote down for each.
  2. Make a list of prototype conversations that might help you answer these questions.
  3. Make a list of prototype experiences that might help you answer these questions.
  4. If you are stuck, and if you have gathered a good group, have a brainstorming session to come up with possibilities. (Don’t have a team? Try mind mapping.)
  5. Build your prototypes by actively seeking out Life Design Interviews and experiences.

What is prototyping?

Build prototypes to explore questions about my alternatives.

when you are designing your life, you don’t have a lot of data available, especially reliable data about your future. You have to accept that this is the kind of messy problem in which traditional cause-and-effect thinking won’t work. Luckily, designers have come up with a way of sneaking up on the future through prototyping.

Prototyping the life design way is all about asking good questions, outing our hidden biases and assumptions, iterating rapidly, and creating momentum for a path we’d like to try out.


Benefits of prototyping

Prototypes help you visualize alternatives in a very experiential way. That allows you to imagine your future as if you are already living it.

Creating new experiences through prototyping will give you an opportunity to understand what a new career path might feel like, even if only for an hour or a day.

prototyping helps you involve others early and helps build a community of folks who are interested in your journey and your life design.

Prototypes are a great way to start a conversation, and, more often than not, one thing typically leads to another.

Prototypes frequently turn into unexpected opportunities—they help serendipity happen.

Finally, prototypes allow you to try and fail rapidly without overinvesting in a path before you have any data.


How to design a good life design prototype

Prototypes should be designed to ask a question and get some data about something that you’re interested in.

==Good prototypes isolate one aspect of a problem and design an experience that allows you to “try out” some version of a potentially interesting future.

==The best way to get started is to keep your first few prototypes very low-resolution and very simple.

==You want to isolate one variable and design a prototype to answer that one question.

Use what you have available or can ask for, and be prepared to iterate quickly.

a prototype is not a thought experiment; it must involve a physical experience in the world. The data to make good decisions are found in the real world, and prototyping is the best way to engage that world and get the data you need to move forward.

Prototyping is also about building empathy and understanding. Our prototyping process inevitably requires collaboration, working with others. Everyone is on a journey, and your prototype encounters with others will reveal their life designs and give you ideas for your own life.

we prototype to ask good questions, create experiences, reveal our assumptions, fail fast, fail forward, sneak up on the future, and build empathy for ourselves and others.


Use interviews as initial life design prototypes.

The simplest and easiest form of prototyping is a conversation.

A Life Design Interview is incredibly simple. It just means getting someone’s story. Not just anyone and not just any story, of course. You want to talk to someone who is either doing and living what you’re contemplating, or has real experience and expertise in an area about which you have questions.

All you’re doing here is identifying people who are currently doing things that you’re interested in and whose stories you want to get. This is way easier than you think.


What to ask about in a life design interview

And the story you’re after is the personal story of:

  • how that person got to be doing that thing he or she does, or got the expertise he has and
  • what it’s really like to do what she does.

You want to hear what the person who does what you might someday want to do loves and hates about his job.

You want to know what her days look like, and then you want to see if you can imagine yourself doing that job—and loving it—for months and years on end.

In addition to asking people about their work and life, you will also be able to find out how they got there—their career path.

Most people fail not for lack of talent but for lack of imagination. You can get a lot of this information by sitting down with someone and getting his or her story.


Keep the life design interview about the person and not you.

If you find yourself in the middle of a Life Design Interview and you’re answering questions or talking about yourself rather than getting the story of the person you’re with, stop and flip it around. This is critical. If the person you’re in conversation with misperceives that your meeting is a job interview, then it’s a disaster, and your Life Design Interview has failed or will fail. It’s all about mind-sets.

The mind-set of a job interview is critique and judgment, and that is not the mind-set we’re looking for if we are after an interesting story and a personal connection.

a Life Design Interview isn’t an “interview” at all—it’s really just a conversation. So, when trying to get a meeting with someone, you don’t use the term “interview,” because that person will assume you mean a job interview


Prototype experiences.

You want actually to experience what “it” is really like—by watching others do it or, better yet, doing some form of it yourself.

Prototype experiences allow us to learn through a direct encounter with a possible future version of us.


Examples of prototype experiences

This experiential version could involve spending a day shadowing a professional you’d like to be (Take a Friend to Work Day), or a one-week unpaid exploratory project that you create, or a three-month internship (obviously, a three-month internship requires more investment and a larger commitment).


How to ask your network for observing or shadowing experiences

If you’ve conducted a good number of prototype conversations using Life Design Interviewing, then you will have met people along the way who you may be interested in observing or shadowing. So that variety of prototype should be pretty accessible for you. You just have to ask—and remember, people enjoy being helpful.

Asking to shadow someone at work is a much bigger favor than a thirty-minute cup of coffee, but after a dozen or so prototype conversations, you’ll be ready to make a bigger request. Try it—even if you have to try a few times. You’ll learn a great deal.

Coming up with hands-on prototype experiences, in which you actually get to do stuff and not just hear about stuff or watch stuff, is an even bigger challenge. But it’s well worth the effort to get your hands dirty and really discover how something fits you.


What is brainstorming

generating a large quantity of ideas without concern for quality, and deferring judgment so that participants would not censor ideas.


Group brainstorming

The most common form is group brainstorming. A group of individuals, typically four to six, get together, select a focal question or problem on which to brainstorm, and then spend a period of twenty minutes to an hour generating as many ideas as possible to solve the problem posed in the focal question. The goal is to come up with ideas that can be prototyped and tried in the real world.


Requirements for good brainstormers

Brainstorming requires a group of people who want to be helpful and who have some practice with the technique. It isn’t easy to find good brainstormers, but once you have a good group, you can make a lot of progress generating life design ideas that you want to prototype.

good brainstormers learn to focus on a topic, but they can also let go, be in-the-moment, and improvise, coming up with ideas that are truly original. It takes practice and attention, but once you master life design brainstorming, you’ll never run out of ideas again.


How to do life design brainstorming

Take a closer look at whatever version of your Odyssey Plans was coherent, likable, and exciting, and that you’re somewhat confident you could do. What are your questions? What would you like to understand better by prototyping the experience?

This is the challenge we’re going to address by brainstorming some prototypable ideas.

Life design brainstorming has four steps, and a very structured approach to coming up with lots of prototypable ideas. Typically, if you are the facilitator who brings the group together, you might have already framed the brainstorming topic. You want a team of no fewer than three and rarely more than six people who have all volunteered to help.

1. Frame a good question.

The facilitator uses the process of coming up with the question as a way to create a focus for the group’s energy. When coming up with the question, the facilitator needs to be aware of some guidelines.

If the question isn’t open-ended, you won’t get very interesting results and not much volume. We tend to start all of our life design brainstorms with the phrase “How many ways can we think of to…” to make sure that we haven’t limited our potential output.

You also want to be careful not to include your solution accidentally in your question.

Also, be careful that you don’t frame a question so broadly that it is meaningless.

Without some constraints, these types of brainstorming sessions tend to generate ideas that are neither prototypable nor satisfying.

Most of the time when people tell us “our brainstorm didn’t work,” we find out that they framed a poor question—either one that already assumed a solution or one that was so vague they couldn’t get any traction for generating ideas.

2. Warming Up

A good facilitator takes the lead and makes sure everyone is warmed up and feeling creative. This is essential if the brainstorm is going to be high-energy and generate a lot of ideas.

give everyone in your brainstorming group a can of Play-Doh.

If you just let your brainstormers play with the Play-Doh while they are brainstorming, we guarantee you will get more and better ideas.

3. The Brainstorm Itself

The facilitator sets up the room and makes sure there are pens and sticky notes or paper for every participant, and that the space is quiet and comfortable. The facilitator also helps frame the question, manages the warm-up, makes sure everything that is said is recorded, and manages the rules.

We recommend that all participants have their own pens and notepads and write down their ideas. That way, the group isn’t constrained by how fast the facilitator can record ideas, and there is less chance of losing a potentially great idea.

The Rules of Brainstorming

  1. Go for quantity, not quality.
  2. Defer judgment and do not censor ideas.
  3. Build off the ideas of others.
  4. Encourage wild ideas.

The “Go for quantity, not quality” rule helps set a common goal for the group, and it encourages a lot of positive energy. A good brainstorming team is bubbling with ideas, and there is rarely a pause in the output.

We use the “Defer judgment and do not censor ideas” rule to make sure that the brainstorming session is a safe place to have any crazy idea that comes to mind. People fear being judged as silly, and fear shuts down creativity. This rule helps make sure that doesn’t happen.

We “Encourage wild ideas” not because the wild ideas themselves are useful (they are rarely used in the final sort), but because we need to break out of the box of typical thinking. When you go far out of the box and spend some time in Crazy Land, the ideas that follow tend to be more innovative and original. Wild ideas often contain the seeds of the most useful things to prototype.

4. Naming and Framing the Outcomes

Ideas should be counted—you want to be able to say, “We had 141 ideas.” Group similar ideas together by subject or category, name those categories, and frame the results with reference to the original focal question. Every unique category is given a descriptive and often funny name that captures the essence of that group of ideas. Then vote. Voting is important, and should be done silently, so that people aren’t influencing one another. We like to use colored dots to cast votes, and we also like to use categories such as:

  • Most exciting
  • The one we wish we could do if money were no object
  • The dark horse—probably won’t work, but if it did…
  • Most likely to lead to a great life
  • If we could ignore the laws of physics…

Once the voting is complete, the selections are discussed, and potentially regrouped and framed again; then decisions are made on what to prototype first.

At the end of our four-step process, the goal is to say something like “We had 141 ideas, we grouped those into six categories, and, based on our focal question, we selected eight killer ideas to prototype; then we prioritized the list, and our first prototype is…” Often it is possible to back off from one of the wild ideas just a little and turn it into a great idea.

A great way to do this would be to combine your Odyssey Plan presentation gathering with a prototype experience brainstorm session. Your collaborators will have a much better time if they are able not only to give you feedback but also to contribute directly to your life design with ideas and actionable prototype possibilities.


Benefits of collaborative life design brainstorming

The brainstorm will generate energy and momentum toward your goal of coming up with some prototype experiences to explore. It will also be an exercise you can turn to whenever you need some new ideas, some community support, or just a little more fun in your life with people you trust.


Unsorted

References

Burnett, B., & Evans, D. (2016). Designing Your Life: How to Build a Well-lived, Joyful Life. Alfred A. Knopf.